Infinity! This book puts forward the idea that knowledge is an infinite climb towards truth, if constructed and approached properly. FL recommended it when I brought up Lulie.
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Show posts MenuQuoteRecently I've been looking through a number of games I never tried and I remembered like a decade ago I played some Asian MMO where it literally took 1-5 minutes of pretty idle combat to kill one normal mob, you lost exp on death and just a single level of like 150 levels could easily take a full day. I loved that.
Pretty sure that particular game is dead by now, but it would be nice if I could find some new game that meets some of the following points:
Combat
- you don't need to pay a lot of attention, the less inputs per minute the better (full auto-combat or no combat at all is fine too, if there's more depth to the game in other parts)
- preferably no keyboard input needed during normal grinds
- it can be more demanding during special boss or pvp fights, just not the majority of time
General Gameplay
- grind-heavy
- either a very, very long way to max level (at the very least like 300+ hrs) or some good endgame content with a lot of character progression
- depth to the game (I like to theory craft strategies while playing, always thinking what the most optimal next steps are, looking through menus and stats, looking at a wiki - I don't want to feel rushed or like I am not playing efficient while doing so)
- rare loot even from non-raid like content
- rare items and collectibles
- no real money only advantages or at least purchasable with in-game currency as well
- don't care too much about dungeon / raid content right now, but I wouldn't mind of course
- no resource management system / base upgrade as the main focus
Story, Setting and Other ThingsSome games that I recently played are WoW, OSRS and a number of rather short incremental games. While OSRS is quite close to something I would like to play right now, it just requires too many clicks when you're trying to be efficient.
- story not important to me (skippable cut scenes and quest texts are nice)
- any graphics are fine, it could be 3d with newest graphics, 2d or fully text-based
- it's available for PC (and not just some bad mobile port)
- free demo up to a certain level or f2p
- if you know a fitting single player RPG or Adventure that takes more than a week to complete I might be interested too (obviously doesn't need to be f2p)
The last few days I did enjoy playing Megami Quest 2 a lot, but at some point there's just very little content left after you started to fully min-max it. I also tried some idle games, but all of them are missing a lot of depth to them.
I'm looking forward to any suggestions, keep in mind not all of those points need to be met as long as the game offers a lot of content and depth (grinding for weeks as content is fine for me, if it's rewarding) and has a rather passive combat system.
edit: Thanks for all the suggestions so far, I am currently looking into classic FFXI a bit more. My biggest complaint from my first impression are the weird console-style menus, but it gives me a lot of nostalgia. Trying my Xbox1 controller instead of mouse/keyboard next, first minutes felt a lot better already. Not sure yet if I'll stick to it FFXI though. Still open to more recommendations.
Quick summary of suggested games in no particular order:
OSRS
Dofus
Wakfu
Ragnarok Online
FFXI
FFXIV
Tibia
Pantheon
Kenshi
Eve
GW1
Maplestoy
TwelveSky 2
WoW Classic
Quotethe games that I like to replay are usually spaces I like to inhabit, be it because of a sense of nostalgia or just because they feel nice.
I and my brother played a lot of tfc, every once in a while I log in to hang out in those places and hear those noises.
Quoteits very much about virtual places I like to inhabit to me, or some feeling like that that brings me calmness, in puzzle games like tetris etc
Quotethere's a couple of servers where people still play, there are ones with bots too, but when the ones with people are kinda full I go in, lots of old maps get revived and the community is small and chill, people voice chatting and stuff, its very much about virtual places I like to inhabit to me, or some feeling like that that brings me calmness, in puzzle games like tetris etc
QuoteI act on impulse most of the time, and otherwise do what I can to design a life that rewards my impulses with beautiful outcomes. I think designing games is like that: designing little spaces that reward my avatar's impulses with beautiful outcomes. Only, when I make a game I can share the experience with you; you can inhabit the same space, embody the same avatar, perhaps act on the same impulses, and – if serendipity allows – behold the same beautiful outcomes.link
Through making and playing with games and other art, I hope to come to some deeper understanding of not the science of my brain, but the experience and meaning of being some specific person.
Quote[..] all our overlapping definitions of a game – a challenging or competitive passtime, a voluntary system of rules, win states, fail states, edge cases, learning curves, agon, ludus, product [..]link
[The videogame is] not always ludic; it's not always narrative; it's often neither. It means something close to "digital entertainment product for one or more people that may or may not contain some interative systems".